docs.unity3d.com
    Show / Hide Table of Contents

    Class ActiveInModeAttribute

    Define the activeness of an action depending on its timeline mode.

    Inheritance
    Object
    ActiveInModeAttribute
    Namespace: UnityEditor.Timeline.Actions
    Syntax
    public class ActiveInModeAttribute : Attribute

    Constructors

    ActiveInModeAttribute(TimelineModes)

    Defines in which mode the action will be active.

    Declaration
    public ActiveInModeAttribute(TimelineModes timelineModes)
    Parameters
    Type Name Description
    TimelineModes timelineModes

    Modes that will define activeness of the action.

    Properties

    modes

    Modes that will be used for activeness of an action.

    Declaration
    public TimelineModes modes { get; }
    Property Value
    Type Description
    TimelineModes

    See Also

    TimelineModes
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023