Enum ActivationTrack.PostPlaybackState
Specify what state to leave the GameObject in after the Timeline has finished playing.
Namespace: UnityEngine.Timeline
Syntax
public enum PostPlaybackState : int
Fields
Name | Description | Value |
---|---|---|
Active | Set the GameObject to active. |
0 |
Inactive | Set the GameObject to Inactive. |
1 |
Revert | Revert the GameObject to the state in was in before the Timeline was playing. |
2 |
LeaveAsIs | Leave the GameObject in the state it was when the Timeline was stopped. |
3 |