Enum ActivationControlPlayable.PostPlaybackState
The state of a GameObject's activeness when a PlayableGraph stops.
Namespace: UnityEngine.Timeline
Syntax
public enum PostPlaybackState : int
Fields
Name | Description | Value |
---|---|---|
Active | Set the GameObject to active when the PlayableGraph stops. |
0 |
Inactive | Set the GameObject to inactive when the [[PlayableGraph]] stops. |
1 |
Revert | Revert the GameObject to the active state it was before the [[PlayableGraph]] started. |
2 |