Enum TimelineModes
Different mode for Timeline
Namespace: UnityEditor.Timeline
Syntax
public enum TimelineModes : int
Fields
| Name | Description | Value |
|---|---|---|
| Active | A playable director with a valid timeline is selected in editor. |
|
| AssetEdition | Timeline in AssetEditing mode. This mode is enabled when a timeline asset is selected in the project window. |
|
| Default | The timeline can be edited (either through playable director or selected timeline asset in project window). |
|
| Disabled | Disabled Timeline. |
|
| Inactive | The timeline cannot be played or previewed. |
|
| ReadOnly | The timeline is not editable. (the TimelineAsset file is either readonly on disk or locked by source control). |