Enum RefreshReason
Refresh(RefreshReason) uses these flags to determine what needs to be refreshed or updated.
Namespace: UnityEditor.Timeline
Syntax
public enum RefreshReason : int
Remarks
Use the | operator to combine flags.
TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate);
Fields
| Name | Description | Value |
|---|---|---|
| ContentsAddedOrRemoved | Use this flag when an element was added to or removed from the Timeline. |
|
| ContentsModified | Use this flag when a Timeline element was modified. |
|
| SceneNeedsUpdate | Use this flag when a change to the Timeline requires that the Scene be updated. |
|
| WindowNeedsRedraw | Use this flag when a change to the Timeline requires that the Timeline window be redrawn. |