Class SignalTrack | Package Manager UI website
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    Class SignalTrack

    Use this track to emit signals to a bound SignalReceiver.

    Inheritance
    System.Object
    TrackAsset
    MarkerTrack
    SignalTrack
    Inherited Members
    MarkerTrack.outputs
    TrackAsset.m_Clips
    TrackAsset.start
    TrackAsset.end
    TrackAsset.duration
    TrackAsset.muted
    TrackAsset.mutedInHierarchy
    TrackAsset.timelineAsset
    TrackAsset.parent
    TrackAsset.GetClips()
    TrackAsset.isEmpty
    TrackAsset.hasClips
    TrackAsset.hasCurves
    TrackAsset.isSubTrack
    TrackAsset.GetChildTracks()
    TrackAsset.curves
    TrackAsset.locked
    TrackAsset.lockedInHierarchy
    TrackAsset.supportsNotifications
    TrackAsset.CreateCurves(String)
    TrackAsset.CreateTrackMixer(PlayableGraph, GameObject, Int32)
    TrackAsset.CreatePlayable(PlayableGraph, GameObject)
    TrackAsset.CreateDefaultClip()
    TrackAsset.CreateClip<T>()
    TrackAsset.CreateMarker(Type, Double)
    TrackAsset.CreateMarker<T>(Double)
    TrackAsset.DeleteMarker(IMarker)
    TrackAsset.GetMarkers()
    TrackAsset.GetMarkerCount()
    TrackAsset.GetMarker(Int32)
    TrackAsset.GatherProperties(PlayableDirector, IPropertyCollector)
    TrackAsset.OnCreateClip(TimelineClip)
    TrackAsset.CalculateItemsHash()
    TrackAsset.CreatePlayable(PlayableGraph, GameObject, TimelineClip)
    TrackAsset.GetAnimationClipHash(AnimationClip)
    TrackAsset.OnBeforeTrackSerialize()
    TrackAsset.OnAfterTrackDeserialize()
    Namespace: UnityEngine.Timeline
    Syntax
    [Serializable]
    [TrackBindingType(typeof(SignalReceiver))]
    [TrackColor(0.25F, 0.25F, 0.25F)]
    public class SignalTrack : MarkerTrack, IPropertyPreview, ICurvesOwner, PlayableAsset
    Remarks

    This track cannot contain clips.

    Extension Methods

    TrackAssetExtensions.GetGroup(TrackAsset)
    TrackAssetExtensions.SetGroup(TrackAsset, GroupTrack)

    See Also

    SignalEmitter
    SignalReceiver
    SignalAsset
    In This Article
    • Extension Methods
    • See Also
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