Enum ActivationTrack.PostPlaybackState
Specify what state to leave the GameObject in after the Timeline has finished playing.
Namespace: UnityEngine.Timeline
Syntax
public enum PostPlaybackState
Fields
| Name | Description |
|---|---|
| Active | Set the GameObject to active. |
| Inactive | Set the GameObject to Inactive. |
| LeaveAsIs | Leave the GameObject in the state it was when the Timeline was stopped. |
| Revert | Revert the GameObject to the state in was in before the Timeline was playing. |