Class TimelineAsset.EditorSettings
Properties of the timeline that are used by the editor
Inheritance
System.Object
TimelineAsset.EditorSettings
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Timeline
Syntax
[Serializable]
public class EditorSettings
Properties
fps
The frames per second used for snapping and time ruler display
Declaration
public float fps { get; set; }
Property Value
Type | Description |
---|---|
System.Single |