Class EmptySystem
Inherited Members
Unity.Entities.JobComponentSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Syntax
public class EmptySystem : JobComponentSystem
Methods
GetEntityQuery(NativeArray<ComponentType>)
Declaration
public EntityQuery GetEntityQuery(NativeArray<ComponentType> componentTypes)
Parameters
Returns
GetEntityQuery(ComponentType[])
Declaration
public EntityQuery GetEntityQuery(params ComponentType[] componentTypes)
Parameters
Returns
GetEntityQuery(EntityQueryDesc[])
Declaration
public EntityQuery GetEntityQuery(params EntityQueryDesc[] queriesDesc)
Parameters
Returns
OnUpdate(JobHandle)
Declaration
protected override JobHandle OnUpdate(JobHandle dep)
Parameters
Returns