Struct GatherJob<T> | DOTS Timeline | 0.8.0-preview.1
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    Struct GatherJob<T>

    Namespace: Unity.Timeline.SyncComponentJobs
    Syntax
    public struct GatherJob<T> : IJobChunk where T : struct, IComponentData
    Type Parameters
    Name Description
    T

    Fields

    ActiveStateType

    Declaration
    [ReadOnly]
    public ComponentTypeHandle<ActiveState> ActiveStateType
    Field Value
    Type Description
    ComponentTypeHandle<ActiveState>

    LastSystemVersion

    Declaration
    public uint LastSystemVersion
    Field Value
    Type Description
    UInt32

    Map

    Declaration
    public NativeHashMap<Hash128, T>.ParallelWriter Map
    Field Value
    Type Description
    NativeHashMap.ParallelWriter<>

    TemplateType

    Declaration
    [ReadOnly]
    public ComponentTypeHandle<T> TemplateType
    Field Value
    Type Description
    ComponentTypeHandle<T>

    TrackBindingType

    Declaration
    [ReadOnly]
    public ComponentTypeHandle<TrackBindingComponent> TrackBindingType
    Field Value
    Type Description
    ComponentTypeHandle<TrackBindingComponent>

    Methods

    Execute(ArchetypeChunk, Int32, Int32)

    Declaration
    public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex)
    Parameters
    Type Name Description
    ArchetypeChunk chunk
    Int32 chunkIndex
    Int32 firstEntityIndex
    Implements
    IJobChunk.Execute(ArchetypeChunk, Int32, Int32)
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