Struct AddBufferElementMap<T> | DOTS Timeline | 0.8.0-preview.1
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    Struct AddBufferElementMap<T>

    Namespace: Unity.Timeline.ManageBufferElementJobs
    Syntax
    public struct AddBufferElementMap<T> : IJobChunk where T : struct, IBufferElementData, IEquatable<T>
    Type Parameters
    Name Description
    T

    Fields

    CommandBuffer

    Declaration
    public EntityCommandBuffer.ParallelWriter CommandBuffer
    Field Value
    Type Description
    EntityCommandBuffer.ParallelWriter

    EntityType

    Declaration
    [ReadOnly]
    public EntityTypeHandle EntityType
    Field Value
    Type Description
    EntityTypeHandle

    Entries

    Declaration
    [ReadOnly]
    public BufferFromEntity<TrackBindingElement> Entries
    Field Value
    Type Description
    BufferFromEntity<TrackBindingElement>

    HashMap

    Declaration
    [ReadOnly]
    public NativeMultiHashMap<Hash128, T> HashMap
    Field Value
    Type Description
    NativeMultiHashMap<Hash128, T>

    nativeThreadIndex

    Declaration
    [NativeSetThreadIndex]
    public int nativeThreadIndex
    Field Value
    Type Description
    Int32

    Methods

    Execute(ArchetypeChunk, Int32, Int32)

    Declaration
    public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex)
    Parameters
    Type Name Description
    ArchetypeChunk chunk
    Int32 chunkIndex
    Int32 firstEntityIndex
    Implements
    IJobChunk.Execute(ArchetypeChunk, Int32, Int32)

    Execute(Entity, Int32, DynamicBuffer<TrackBindingElement>)

    Declaration
    public void Execute(Entity entity, int index, DynamicBuffer<TrackBindingElement> b0)
    Parameters
    Type Name Description
    Entity entity
    Int32 index
    DynamicBuffer<TrackBindingElement> b0
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