Struct FakeClipNode.NodeData
Namespace: Unity.Animation
Syntax
public struct NodeData : INodeData, IMsgHandler<Rig>
Methods
HandleMessage(MessageContext, Rig)
Declaration
public void HandleMessage(in MessageContext ctx, in Rig rig)
Parameters
Type | Name | Description |
---|---|---|
MessageContext | ctx | |
Unity.Animation.Rig | rig |