Struct SignalComponentData | DOTS Timeline | 0.7.0-preview.2
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    Struct SignalComponentData

    Component Data specific to Timeline Signals

    Namespace: Unity.Timeline.Notifications
    Syntax
    public struct SignalComponentData : IComponentData

    Fields

    EmitOnce

    Should this signal only emit once per play session

    Declaration
    public bool EmitOnce
    Field Value
    Type Description
    Boolean

    Retroactive

    Should this signal emit when the timer starts past it

    Declaration
    public bool Retroactive
    Field Value
    Type Description
    Boolean

    SignalUID

    The Unique Identifier used to identify a signal asset

    Declaration
    public ulong SignalUID
    Field Value
    Type Description
    UInt64

    Target

    The intended receiver of the signal. This is the playable director if the signal is on the marker track

    Declaration
    public Entity Target
    Field Value
    Type Description
    Entity
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