Struct SignalComponentData
Component Data specific to Timeline Signals
Namespace: Unity.Timeline.Notifications
Syntax
public struct SignalComponentData : IComponentData
Fields
EmitOnce
Should this signal only emit once per play session
Declaration
public bool EmitOnce
Field Value
Type | Description |
---|---|
Boolean |
Retroactive
Should this signal emit when the timer starts past it
Declaration
public bool Retroactive
Field Value
Type | Description |
---|---|
Boolean |
SignalUID
The Unique Identifier used to identify a signal asset
Declaration
public ulong SignalUID
Field Value
Type | Description |
---|---|
UInt64 |
Target
The intended receiver of the signal. This is the playable director if the signal is on the marker track
Declaration
public Entity Target
Field Value
Type | Description |
---|---|
Entity |