Class PreviewTimerComponentSystem
System to explicitly set the preview timer time Used to synchronize the playable director time of the Timeline Editor
Inherited Members
Unity.Entities.ComponentSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Timeline.Editor
Syntax
[ExecuteAlways]
public class PreviewTimerComponentSystem : ComponentSystem
Properties
previewTime
Declaration
public DiscreteTime previewTime { get; set; }
Property Value
Type | Description |
---|---|
DiscreteTime |
Methods
OnUpdate()
Declaration
protected override void OnUpdate()