Class ConvertLocalTimeToFloatNode
Node to convert the localTime to a float node
Inheritance
Unity.DataFlowGraph.NodeDefinition
Unity.DataFlowGraph.SimulationNodeDefinition<ConvertLocalTimeToFloatNode.SimPorts>
Unity.DataFlowGraph.SimulationKernelNodeDefinition<ConvertLocalTimeToFloatNode.SimPorts, ConvertLocalTimeToFloatNode.KernelDefs>
Unity.DataFlowGraph.NodeDefinition<ConvertLocalTimeToFloatNode.Data, ConvertLocalTimeToFloatNode.SimPorts, ConvertLocalTimeToFloatNode.KernelData, ConvertLocalTimeToFloatNode.KernelDefs, ConvertLocalTimeToFloatNode.Kernel>
ConvertLocalTimeToFloatNode
Inherited Members
Unity.DataFlowGraph.NodeDefinition<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Data, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.SimPorts, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.KernelData, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.KernelDefs, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.GetNodeData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Data, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.SimPorts, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.KernelData, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.KernelDefs, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.GetKernelData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.SimulationKernelNodeDefinition<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.SimPorts, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.KernelDefs>.KernelPorts
Unity.DataFlowGraph.SimulationNodeDefinition<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.SimPorts>.SimulationPorts
Unity.DataFlowGraph.NodeDefinition.OnUpdate(Unity.DataFlowGraph.UpdateContext)
Unity.DataFlowGraph.NodeDefinition.Init(Unity.DataFlowGraph.InitContext)
Unity.DataFlowGraph.NodeDefinition.Destroy(Unity.DataFlowGraph.DestroyContext)
Unity.DataFlowGraph.NodeDefinition.Dispose()
Unity.DataFlowGraph.NodeDefinition.GetStaticPortDescription()
Unity.DataFlowGraph.NodeDefinition.GetPortDescription(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition.EmitMessage<T, TNodeDefinition>(Unity.DataFlowGraph.NodeHandle, Unity.DataFlowGraph.MessageOutput<TNodeDefinition, T>, T)
Unity.DataFlowGraph.NodeDefinition.Set
Unity.DataFlowGraph.NodeDefinition.BaseTraits
Unity.DataFlowGraph.NodeDefinition.HasStaticPortDescription
Namespace: Unity.Timeline.Animation
Syntax
public class ConvertLocalTimeToFloatNode : NodeDefinition<ConvertLocalTimeToFloatNode.Data, ConvertLocalTimeToFloatNode.SimPorts, ConvertLocalTimeToFloatNode.KernelData, ConvertLocalTimeToFloatNode.KernelDefs, ConvertLocalTimeToFloatNode.Kernel>