Class RigidTransformMulNode
Namespace: Unity.Timeline.Animation
Syntax
[NodeDef("96eb29e908284746b560baa3843fbdc8", 1, "Timeline/Math/Rigid Transform", "Multiply Rigid Transform Inputs", true)]
public class RigidTransformMulNode : NodeDefinition<RigidTransformMulNode.Data, RigidTransformMulNode.SimPorts, RigidTransformMulNode.KernelData, RigidTransformMulNode.KernelDefs, RigidTransformMulNode.Kernel>
Methods
Init(InitContext)
Declaration
protected override void Init(InitContext ctx)
Parameters
Type | Name | Description |
---|---|---|
InitContext | ctx |