Class KernelPassThroughNodeRigidTransform
Namespace: Unity.Timeline.Animation
Syntax
[NodeDef("f6acbc9bd92549e9b434de3225255a25", 1, "Timeline/Math/Rigid Transform", "Pass through node for Rigid Transform", true)]
public class KernelPassThroughNodeRigidTransform : NodeDefinition<KernelPassThroughNodeRigidTransform.Data, KernelPassThroughNodeRigidTransform.SimPorts, KernelPassThroughNodeRigidTransform.KernelData, KernelPassThroughNodeRigidTransform.KernelDefs, KernelPassThroughNodeRigidTransform.Kernel>