Class ConvertRootMotionOutput
Node to copy from a rigid transform output to an AnimationRootMotionOutput component
Namespace: Unity.Timeline.Animation
Syntax
[NodeDef("d98df37d5728441ebff851f8ba5e91d6", 1, "Timeline/Utils", "Convert RigidTransform to Root Motion Output", true)]
public class ConvertRootMotionOutput : NodeDefinition<ConvertRootMotionOutput.Data, ConvertRootMotionOutput.SimPorts, ConvertRootMotionOutput.KernelData, ConvertRootMotionOutput.KernelDefs, ConvertRootMotionOutput.Kernel>