Class SyncComponentDataSystem<T>
System that synchronizes component data between timeline clips entities and targets
Inherited Members
Unity.Entities.SystemBase.GetComponentDataFromEntity<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Timeline
Syntax
public class SyncComponentDataSystem<T> : SystemBase where T : struct, IComponentData
Type Parameters
Name | Description |
---|---|
T |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()