Struct RotationMixer
Namespace: Unity.Timeline
Syntax
public struct RotationMixer : IComponentMixer<Rotation>
Methods
Add(ref Rotation, ref Rotation)
Declaration
public Rotation Add(ref Rotation A, ref Rotation B)
Parameters
| Type | Name | Description |
|---|---|---|
| Rotation | A | |
| Rotation | B |
Returns
| Type | Description |
|---|---|
| Rotation |
Implements
Lerp(ref Rotation, ref Rotation, Single)
Declaration
public Rotation Lerp(ref Rotation A, ref Rotation B, float s)
Parameters
| Type | Name | Description |
|---|---|---|
| Rotation | A | |
| Rotation | B | |
| Single | s |
Returns
| Type | Description |
|---|---|
| Rotation |