Struct RotationMixer
Namespace: Unity.Timeline
Syntax
public struct RotationMixer : IComponentMixer<Rotation>
Methods
Add(ref Rotation, ref Rotation)
Declaration
public Rotation Add(ref Rotation A, ref Rotation B)
Parameters
Type | Name | Description |
---|---|---|
Rotation | A | |
Rotation | B |
Returns
Type | Description |
---|---|
Rotation |
Implements
Lerp(ref Rotation, ref Rotation, Single)
Declaration
public Rotation Lerp(ref Rotation A, ref Rotation B, float s)
Parameters
Type | Name | Description |
---|---|---|
Rotation | A | |
Rotation | B | |
Single | s |
Returns
Type | Description |
---|---|
Rotation |