Class ManageComponentSystemStateSystem
Manages the system state tag. Needs to occur after the command buffer is processed
Inherited Members
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Timeline
Syntax
public class ManageComponentSystemStateSystem : ComponentSystem
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()