Class ComponentAnimationSystem<T>
Inherited Members
Unity.Entities.JobComponentSystem.OnUpdate(Unity.Jobs.JobHandle)
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Timeline
Syntax
public abstract class ComponentAnimationSystem<T> : ComponentAnimationSystem<T, T> where T : struct, IComponentData, IComponentMixer<T>
Type Parameters
Name | Description |
---|---|
T |