Class WriteRootTransformNode
Inheritance
Unity.DataFlowGraph.NodeDefinition
Unity.DataFlowGraph.SimulationNodeDefinition<WriteRootTransformNode.SimPorts>
Unity.DataFlowGraph.SimulationKernelNodeDefinition<WriteRootTransformNode.SimPorts, WriteRootTransformNode.KernelDefs>
Unity.DataFlowGraph.NodeDefinition<WriteRootTransformNode.Data, WriteRootTransformNode.SimPorts, WriteRootTransformNode.KernelData, WriteRootTransformNode.KernelDefs, WriteRootTransformNode.Kernel>
WriteRootTransformNode
Inherited Members
Unity.DataFlowGraph.NodeDefinition<Unity.Timeline.Animation.WriteRootTransformNode.Data, Unity.Timeline.Animation.WriteRootTransformNode.SimPorts, Unity.Timeline.Animation.WriteRootTransformNode.KernelData, Unity.Timeline.Animation.WriteRootTransformNode.KernelDefs, Unity.Timeline.Animation.WriteRootTransformNode.Kernel>.GetNodeData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition<Unity.Timeline.Animation.WriteRootTransformNode.Data, Unity.Timeline.Animation.WriteRootTransformNode.SimPorts, Unity.Timeline.Animation.WriteRootTransformNode.KernelData, Unity.Timeline.Animation.WriteRootTransformNode.KernelDefs, Unity.Timeline.Animation.WriteRootTransformNode.Kernel>.GetKernelData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.SimulationKernelNodeDefinition<Unity.Timeline.Animation.WriteRootTransformNode.SimPorts, Unity.Timeline.Animation.WriteRootTransformNode.KernelDefs>.KernelPorts
Unity.DataFlowGraph.SimulationNodeDefinition<Unity.Timeline.Animation.WriteRootTransformNode.SimPorts>.SimulationPorts
Unity.DataFlowGraph.NodeDefinition.OnUpdate(Unity.DataFlowGraph.UpdateContext)
Unity.DataFlowGraph.NodeDefinition.Destroy(Unity.DataFlowGraph.DestroyContext)
Unity.DataFlowGraph.NodeDefinition.Dispose()
Unity.DataFlowGraph.NodeDefinition.GetStaticPortDescription()
Unity.DataFlowGraph.NodeDefinition.GetPortDescription(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition.EmitMessage<T, TNodeDefinition>(Unity.DataFlowGraph.NodeHandle, Unity.DataFlowGraph.MessageOutput<TNodeDefinition, T>, T)
Unity.DataFlowGraph.NodeDefinition.Set
Unity.DataFlowGraph.NodeDefinition.HasStaticPortDescription
Namespace: Unity.Timeline.Animation
Syntax
public class WriteRootTransformNode : NodeDefinition<WriteRootTransformNode.Data, WriteRootTransformNode.SimPorts, WriteRootTransformNode.KernelData, WriteRootTransformNode.KernelDefs, WriteRootTransformNode.Kernel>, IMsgHandler<BlobAssetReference<RigDefinition>>
Methods
HandleMessage(MessageContext, BlobAssetReference<RigDefinition>)
Declaration
public void HandleMessage(in MessageContext ctx, in BlobAssetReference<RigDefinition> msg)
Parameters
Type | Name | Description |
---|---|---|
Unity.DataFlowGraph.MessageContext | ctx | |
BlobAssetReference<RigDefinition> | msg |
Implements
Unity.DataFlowGraph.IMsgHandler<TMsg>.HandleMessage(Unity.DataFlowGraph.MessageContext, TMsg)
Init(InitContext)
Declaration
protected override void Init(InitContext ctx)
Parameters
Type | Name | Description |
---|---|---|
Unity.DataFlowGraph.InitContext | ctx |
Overrides
Unity.DataFlowGraph.NodeDefinition.Init(Unity.DataFlowGraph.InitContext)