Class ConvertWeightToFloatNode
Node to convert the input weight component
Inheritance
Unity.DataFlowGraph.NodeDefinition
Unity.DataFlowGraph.SimulationNodeDefinition<ConvertWeightToFloatNode.SimPorts>
Unity.DataFlowGraph.SimulationKernelNodeDefinition<ConvertWeightToFloatNode.SimPorts, ConvertWeightToFloatNode.KernelDefs>
Unity.DataFlowGraph.NodeDefinition<ConvertWeightToFloatNode.Data, ConvertWeightToFloatNode.SimPorts, ConvertWeightToFloatNode.KernelData, ConvertWeightToFloatNode.KernelDefs, ConvertWeightToFloatNode.Kernel>
ConvertWeightToFloatNode
Inherited Members
Unity.DataFlowGraph.NodeDefinition<Unity.Timeline.Animation.ConvertWeightToFloatNode.Data, Unity.Timeline.Animation.ConvertWeightToFloatNode.SimPorts, Unity.Timeline.Animation.ConvertWeightToFloatNode.KernelData, Unity.Timeline.Animation.ConvertWeightToFloatNode.KernelDefs, Unity.Timeline.Animation.ConvertWeightToFloatNode.Kernel>.GetNodeData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition<Unity.Timeline.Animation.ConvertWeightToFloatNode.Data, Unity.Timeline.Animation.ConvertWeightToFloatNode.SimPorts, Unity.Timeline.Animation.ConvertWeightToFloatNode.KernelData, Unity.Timeline.Animation.ConvertWeightToFloatNode.KernelDefs, Unity.Timeline.Animation.ConvertWeightToFloatNode.Kernel>.GetKernelData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.SimulationKernelNodeDefinition<Unity.Timeline.Animation.ConvertWeightToFloatNode.SimPorts, Unity.Timeline.Animation.ConvertWeightToFloatNode.KernelDefs>.KernelPorts
Unity.DataFlowGraph.SimulationNodeDefinition<Unity.Timeline.Animation.ConvertWeightToFloatNode.SimPorts>.SimulationPorts
Unity.DataFlowGraph.NodeDefinition.OnUpdate(Unity.DataFlowGraph.UpdateContext)
Unity.DataFlowGraph.NodeDefinition.Init(Unity.DataFlowGraph.InitContext)
Unity.DataFlowGraph.NodeDefinition.Destroy(Unity.DataFlowGraph.DestroyContext)
Unity.DataFlowGraph.NodeDefinition.Dispose()
Unity.DataFlowGraph.NodeDefinition.GetStaticPortDescription()
Unity.DataFlowGraph.NodeDefinition.GetPortDescription(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition.EmitMessage<T, TNodeDefinition>(Unity.DataFlowGraph.NodeHandle, Unity.DataFlowGraph.MessageOutput<TNodeDefinition, T>, T)
Unity.DataFlowGraph.NodeDefinition.Set
Unity.DataFlowGraph.NodeDefinition.HasStaticPortDescription
Namespace: Unity.Timeline.Animation
Syntax
public class ConvertWeightToFloatNode : NodeDefinition<ConvertWeightToFloatNode.Data, ConvertWeightToFloatNode.SimPorts, ConvertWeightToFloatNode.KernelData, ConvertWeightToFloatNode.KernelDefs, ConvertWeightToFloatNode.Kernel>