Class AnimationTrack
Inheritance
AnimationTrack
Syntax
public class AnimationTrack : DOTSTrack, ILayerable
Fields
BlendingMode
Declaration
public BlendingMode BlendingMode
Field Value
Priority
Declaration
Field Value
RootMotionOffsets
Declaration
public RootMotionOffsets RootMotionOffsets
Field Value
Skeleton
Declaration
public RigComponent Skeleton
Field Value
Type |
Description |
RigComponent |
|
Weight
Declaration
public WeightBehaviour Weight
Field Value
Methods
Convert(ConversionContext)
Declaration
public override void Convert(ConversionContext context)
Parameters
Overrides
CreateLayerMixer(PlayableGraph, GameObject, Int32)
Declaration
public Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount)
Parameters
Type |
Name |
Description |
PlayableGraph |
graph |
|
GameObject |
go |
|
Int32 |
inputCount |
|
Returns
Type |
Description |
Playable |
|
GetRigComponent(PlayableDirector)
Finds the rig component that the animation track will use to built the track.
If it has a bound rig, it will use that, otherwise it will search the bindings
Declaration
public RigComponent GetRigComponent(PlayableDirector director)
Parameters
Type |
Name |
Description |
PlayableDirector |
director |
|
Returns
Type |
Description |
RigComponent |
|