Class AnimationGraphUpdateSystem
The animation graph update system is responsible for binding track graphs to different targets
It creates, updates and destroys the target-side DataFlowGraph nodes
Inherited Members
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Timeline.Animation
Syntax
public class AnimationGraphUpdateSystem : ComponentSystem
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()