Class ActivenessSystem
System that tags Scheduled Entities as being 'Active' based on a Timer
Inherited Members
Unity.Entities.SystemBase.GetComponentDataFromEntity<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Scheduler
Syntax
public class ActivenessSystem : SystemBase
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()