Class FakeClipNode
Inheritance
Unity.DataFlowGraph.NodeDefinition
Unity.DataFlowGraph.SimulationNodeDefinition<FakeClipNode.SimPorts>
Unity.DataFlowGraph.NodeDefinition<FakeClipNode.Data, FakeClipNode.SimPorts, FakeClipNode.KernelData, FakeClipNode.KernelDefs, FakeClipNode.Kernel>
FakeClipNode
Inherited Members
Unity.DataFlowGraph.NodeDefinition<Unity.Animation.FakeClipNode.Data, Unity.Animation.FakeClipNode.SimPorts, Unity.Animation.FakeClipNode.KernelData, Unity.Animation.FakeClipNode.KernelDefs, Unity.Animation.FakeClipNode.Kernel>.GetNodeData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition<Unity.Animation.FakeClipNode.Data, Unity.Animation.FakeClipNode.SimPorts, Unity.Animation.FakeClipNode.KernelData, Unity.Animation.FakeClipNode.KernelDefs, Unity.Animation.FakeClipNode.Kernel>.GetKernelData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.SimulationKernelNodeDefinition<Unity.Animation.FakeClipNode.SimPorts, Unity.Animation.FakeClipNode.KernelDefs>.KernelPorts
Unity.DataFlowGraph.SimulationNodeDefinition<Unity.Animation.FakeClipNode.SimPorts>.SimulationPorts
Unity.DataFlowGraph.NodeDefinition.OnUpdate(Unity.DataFlowGraph.UpdateContext)
Unity.DataFlowGraph.NodeDefinition.Init(Unity.DataFlowGraph.InitContext)
Unity.DataFlowGraph.NodeDefinition.Destroy(Unity.DataFlowGraph.DestroyContext)
Unity.DataFlowGraph.NodeDefinition.Dispose()
Unity.DataFlowGraph.NodeDefinition.GetStaticPortDescription()
Unity.DataFlowGraph.NodeDefinition.GetPortDescription(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition.EmitMessage<T, TNodeDefinition>(Unity.DataFlowGraph.NodeHandle, Unity.DataFlowGraph.MessageOutput<TNodeDefinition, T>, T)
Unity.DataFlowGraph.NodeDefinition.Set
Unity.DataFlowGraph.NodeDefinition.HasStaticPortDescription
Namespace: Unity.Animation
Syntax
public class FakeClipNode : NodeDefinition<FakeClipNode.Data, FakeClipNode.SimPorts, FakeClipNode.KernelData, FakeClipNode.KernelDefs, FakeClipNode.Kernel>, IMsgHandler<Rig>
Methods
HandleMessage(MessageContext, Rig)
Declaration
public void HandleMessage(in MessageContext ctx, in Rig rig)
Parameters
Type | Name | Description |
---|---|---|
Unity.DataFlowGraph.MessageContext | ctx | |
Rig | rig |
Implements
Unity.DataFlowGraph.IMsgHandler<TMsg>.HandleMessage(Unity.DataFlowGraph.MessageContext, TMsg)