Class SyncComponentDataSystem<T> | DOTS Timeline | 0.4.0-preview.5
docs.unity3d.com
    Show / Hide Table of Contents

    Class SyncComponentDataSystem<T>

    System that synchronizes component data between timeline clips entities and targets

    Inheritance
    Object
    SyncComponentDataSystem<T>
    Namespace: Unity.Timeline
    Syntax
    public class SyncComponentDataSystem<T> : SystemBase where T : struct, IComponentData
    Type Parameters
    Name Description
    T

    Methods

    OnCreate()

    Declaration
    protected override void OnCreate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023