Class SyncComponentDataSystem<T>
System that synchronizes component data between timeline clips entities and targets
Namespace: Unity.Timeline
Syntax
public class SyncComponentDataSystem<T> : SystemBase where T : struct, IComponentData
Type Parameters
Name | Description |
---|---|
T |
Methods
OnCreate()
Declaration
protected override void OnCreate()
OnDestroy()
Declaration
protected override void OnDestroy()
OnUpdate()
Declaration
protected override void OnUpdate()