Class FakeClipNode
Namespace: Unity.Animation
Syntax
public class FakeClipNode : NodeDefinition<FakeClipNode.Data, FakeClipNode.SimPorts, FakeClipNode.KernelData, FakeClipNode.KernelDefs, FakeClipNode.Kernel>, IMsgHandler<Rig>
Methods
HandleMessage(MessageContext, Rig)
Declaration
public void HandleMessage(in MessageContext ctx, in Rig rig)
Parameters
Type | Name | Description |
---|---|---|
MessageContext | ctx | |
Rig | rig |