Sprite
Important
This package is deprecated. From Unity 2023.2, TextMesh Pro is part of the Unity UI (uGUI) package. For current documentation, refer to TextMesh Pro in the Unity UI package.
The <sprite> tag inserts images from a Sprite Asset into your text. Sprite assets must be located in the folder specified in the TextMesh Pro settings.
You can access sprites from the default sprite assets by index <sprite index=1> or by name <sprite name="spriteName">. When accessing a sprite from the default Asset by index, you can also use the index shorthand, <sprite=1>,
To use sprites from a different Asset, specify the Asset before accessing the sprites by index <sprite="assetName" index=1> or by name <sprite="assetName" name="spriteName">.
Adding the tint=1 attribute to the tag tints the sprite with the TextMesh Pro object's Vertex Color. You can choose a different color by adding a color attribute to the tag (color=#FFFFFF).
Example:
Sprites! <sprite=0> More sprites! <sprite index=3> And even more! <sprite name="Default Sprite Asset_4" color=#55FF55FF>
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Inserting sprites from the default sprite asset