Font
Important
This package is deprecated. From Unity 2023.2, TextMesh Pro is part of the Unity UI (uGUI) package. For current documentation, refer to TextMesh Pro in the Unity UI package.
You can switch to a different font using <font="fontAssetName">.
The font you specify replaces the default font until you insert a closing <font> tag. Font tags can be nested.
You can also use the material attribute to switch between different materials for a single font. Font and material assets must be placed in specified in the TextMesh Pro settings Asset.
To revert to the default font:
- Close all open font tags using
</font>tag - Use another
<font>tag and set the font Asset name todefault
Example:
Would you like <font="Impact SDF">a different font?</font> or just <font="NotoSans" material="NotoSans Outline">a different material?

Mixing fonts and materials