docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Color Gradients

    You can apply gradients of up to four colors to TextMesh Pro GameObjects. When you add a gradient, TextMesh Pro applies it to each character in the text individually. It stores gradient colors as in each character sprite's vertex colors.

    TextMesh Pro text with a four-color gradient

    Because each character sprite consists of two triangles, gradients tend to have a dominant direction. This is most obvious in diagonal gradients.

    For example, the dominant direction in gradient below favors the red and black colors in the bottom-left and top-right corners

    When you reverse the gradient colors, so both the top-right and bottom-left corners are yellow, the dominant color changes.

    TextMesh Pro multiplies gradient colors with the text's main vertex color (Main Settings > Vertex Color in the TextMesh Pro Inspector). If the main vertex color is white you see only the gradient colors. If it’s black you don’t see the gradient colors at all.

    Applying a Gradient

    To apply a gradient to a TextMesh Pro GameObject, edit the Gradient properties in the Inspector.

    Note
    • To apply a gradient to only a portion of the text, use the gradient rich text tag.
    • To apply a gradient to multiple text objects, use a gradient preset.

    To apply a color gradient to a TextMesh Pro GameObject:

    1. Enable the Main Settings > Color Gradient property.

    2. Set Main Settings > Color Gradient > Color Mode to the type of gradient you want to apply.

    3. Use the Main Settings > Color Gradient > Colors settings to choose colors for the gradient. For each color you can:

    • Click the color swatch to open a Color Picker.
    • Use the eyedropper to pick a color from anywhere on your screen.
    • Enter the color’s hexadecimal value directly in the text field.

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Applying a Gradient
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)