Creating text
To create text, add TextMesh Pro GameObjects to a Scenes. There are two types of TextMesh Pro GameObject:
TextMesh Pro UI Text GameObjects use Unity's UI system, and are designed for use on a Canvas.
TextMesh Pro 3D Text GameObjects behave like regular 3D GameObjects in the Scene.
TextMesh Pro UI Text GameObjects
TextMesh Pro UI text objects use Unity's UI system. When you create one, it is placed on a Canvas in the Scene. If the Scene does not have a canvas, Unity creates one automatically when you create the TexMesh Pro UI text GameObject.
To create a new TextMesh Pro UI Text GameObject:
- From the menu, choose GameObject > UI > TextMesh Pro - Text.
- In the TextMesh Pro (UGUI) Inspector, enter your text.
- Adjust the UI text properties as needed.
Other TextMesh Pro UI GameObjects
In addition to the UI text GameObject, you can create TextMesh Pro Dropdown and Input Field components from the GameObject > UI menu.
These components are nearly identical to regular Unity UI components, but have a few key differences:
- The TextMesh Pro Dropdown GameObject uses TextMesh Pro font assets instead of regular Unity font assets.
For more information about Unity dropdowns, see the Dropdown documentation in the Unity manual. - The TextMesh Pro Input Field GameObject uses uses TextMesh Pro font assets instead of regular Unity font assets, and has more options for defining the input field.
For more information about Unity input fields, see the Input Field documentation in the Unity manual.
TextMesh Pro 3D Text GameObjects
TextMesh Pro 3D text objects are nearly identical to their UI counterparts, but rather than being positioned on a Canvas, they behave like regular 3D objects in the Scene.
To create a new TextMesh Pro 3D Text GameObject:
- From the menu, choose GameObject > 3D GameObject > TextMesh Pro - Text.
- In the TextMesh Pro Inspector, enter your text.
- Adjust the 3D text properties as needed.