Inherited Members
UnityEngine.UI.MaskableGraphic.m_ShouldRecalculateStencil
UnityEngine.UI.MaskableGraphic.m_MaskMaterial
UnityEngine.UI.MaskableGraphic.m_IncludeForMasking
UnityEngine.UI.MaskableGraphic.m_ShouldRecalculate
UnityEngine.UI.MaskableGraphic.m_StencilValue
UnityEngine.UI.MaskableGraphic.GetModifiedMaterial(UnityEngine.Material)
UnityEngine.UI.MaskableGraphic.SetClipRect(UnityEngine.Rect, System.Boolean)
UnityEngine.UI.MaskableGraphic.OnEnable()
UnityEngine.UI.MaskableGraphic.OnDisable()
UnityEngine.UI.MaskableGraphic.OnValidate()
UnityEngine.UI.MaskableGraphic.OnTransformParentChanged()
UnityEngine.UI.MaskableGraphic.ParentMaskStateChanged()
UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged()
UnityEngine.UI.MaskableGraphic.RecalculateClipping()
UnityEngine.UI.MaskableGraphic.RecalculateMasking()
UnityEngine.UI.MaskableGraphic.UnityEngine.UI.IClippable.get_gameObject()
UnityEngine.UI.MaskableGraphic.onCullStateChanged
UnityEngine.UI.MaskableGraphic.maskable
UnityEngine.UI.MaskableGraphic.isMaskingGraphic
UnityEngine.UI.Graphic.s_DefaultUI
UnityEngine.UI.Graphic.s_WhiteTexture
UnityEngine.UI.Graphic.m_Material
UnityEngine.UI.Graphic.m_SkipLayoutUpdate
UnityEngine.UI.Graphic.m_SkipMaterialUpdate
UnityEngine.UI.Graphic.m_OnDirtyLayoutCallback
UnityEngine.UI.Graphic.m_OnDirtyVertsCallback
UnityEngine.UI.Graphic.m_OnDirtyMaterialCallback
UnityEngine.UI.Graphic.s_Mesh
UnityEngine.UI.Graphic.m_CachedMesh
UnityEngine.UI.Graphic.m_CachedUvs
UnityEngine.UI.Graphic.SetAllDirty()
UnityEngine.UI.Graphic.SetLayoutDirty()
UnityEngine.UI.Graphic.SetVerticesDirty()
UnityEngine.UI.Graphic.SetMaterialDirty()
UnityEngine.UI.Graphic.OnRectTransformDimensionsChange()
UnityEngine.UI.Graphic.OnBeforeTransformParentChanged()
UnityEngine.UI.Graphic.OnDestroy()
UnityEngine.UI.Graphic.OnCullingChanged()
UnityEngine.UI.Graphic.Rebuild(UnityEngine.UI.CanvasUpdate)
UnityEngine.UI.Graphic.LayoutComplete()
UnityEngine.UI.Graphic.GraphicUpdateComplete()
UnityEngine.UI.Graphic.UpdateMaterial()
UnityEngine.UI.Graphic.OnFillVBO(System.Collections.Generic.List<UnityEngine.UIVertex>)
UnityEngine.UI.Graphic.OnPopulateMesh(UnityEngine.Mesh)
UnityEngine.UI.Graphic.OnPopulateMesh(UnityEngine.UI.VertexHelper)
UnityEngine.UI.Graphic.OnRebuildRequested()
UnityEngine.UI.Graphic.Reset()
UnityEngine.UI.Graphic.OnDidApplyAnimationProperties()
UnityEngine.UI.Graphic.SetNativeSize()
UnityEngine.UI.Graphic.Raycast(UnityEngine.Vector2, UnityEngine.Camera)
UnityEngine.UI.Graphic.PixelAdjustPoint(UnityEngine.Vector2)
UnityEngine.UI.Graphic.GetPixelAdjustedRect()
UnityEngine.UI.Graphic.CrossFadeColor(UnityEngine.Color, System.Single, System.Boolean, System.Boolean)
UnityEngine.UI.Graphic.CrossFadeColor(UnityEngine.Color, System.Single, System.Boolean, System.Boolean, System.Boolean)
UnityEngine.UI.Graphic.CrossFadeAlpha(System.Single, System.Single, System.Boolean)
UnityEngine.UI.Graphic.RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
UnityEngine.UI.Graphic.UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
UnityEngine.UI.Graphic.RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
UnityEngine.UI.Graphic.UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
UnityEngine.UI.Graphic.RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
UnityEngine.UI.Graphic.UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
UnityEngine.UI.Graphic.UnityEngine.UI.ICanvasElement.get_transform()
UnityEngine.UI.Graphic.defaultGraphicMaterial
UnityEngine.UI.Graphic.color
UnityEngine.UI.Graphic.raycastTarget
UnityEngine.UI.Graphic.useLegacyMeshGeneration
UnityEngine.UI.Graphic.depth
UnityEngine.UI.Graphic.rectTransform
UnityEngine.UI.Graphic.canvas
UnityEngine.UI.Graphic.canvasRenderer
UnityEngine.UI.Graphic.defaultMaterial
UnityEngine.UI.Graphic.material
UnityEngine.UI.Graphic.materialForRendering
UnityEngine.UI.Graphic.mainTexture
UnityEngine.UI.Graphic.workerMesh
UnityEngine.EventSystems.UIBehaviour.Awake()
UnityEngine.EventSystems.UIBehaviour.Start()
UnityEngine.EventSystems.UIBehaviour.IsActive()
UnityEngine.EventSystems.UIBehaviour.OnCanvasGroupChanged()
UnityEngine.EventSystems.UIBehaviour.IsDestroyed()