Class TMP_ScrollbarEventHandler
Inheritance
System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    TMP_ScrollbarEventHandler
  Inherited Members
      UnityEngine.MonoBehaviour.IsInvoking()
    
    
      UnityEngine.MonoBehaviour.CancelInvoke()
    
    
      UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
    
    
      UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
    
    
      UnityEngine.MonoBehaviour.CancelInvoke(System.String)
    
    
      UnityEngine.MonoBehaviour.IsInvoking(System.String)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.String)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(System.String)
    
    
      UnityEngine.MonoBehaviour.StopAllCoroutines()
    
    
      UnityEngine.MonoBehaviour.print(System.Object)
    
    
      UnityEngine.MonoBehaviour.destroyCancellationToken
    
    
      UnityEngine.MonoBehaviour.useGUILayout
    
    
      UnityEngine.MonoBehaviour.didStart
    
    
      UnityEngine.MonoBehaviour.didAwake
    
    
      UnityEngine.MonoBehaviour.runInEditMode
    
    
      UnityEngine.Behaviour.enabled
    
    
      UnityEngine.Behaviour.isActiveAndEnabled
    
    
      UnityEngine.Component.GetComponent(System.Type)
    
    
      UnityEngine.Component.GetComponent<T>()
    
    
      UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
    
    
      UnityEngine.Component.TryGetComponent<T>(T)
    
    
      UnityEngine.Component.GetComponent(System.String)
    
    
      UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentInChildren(System.Type)
    
    
      UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentInChildren<T>()
    
    
      UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren(System.Type)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>()
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentInParent(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentInParent(System.Type)
    
    
      UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentInParent<T>()
    
    
      UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInParent(System.Type)
    
    
      UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentsInParent<T>()
    
    
      UnityEngine.Component.GetComponents(System.Type)
    
    
      UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    
    
      UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponents<T>()
    
    
      UnityEngine.Component.GetComponentIndex()
    
    
      UnityEngine.Component.CompareTag(System.String)
    
    
      UnityEngine.Component.CompareTag(UnityEngine.TagHandle)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessage(System.String, System.Object)
    
    
      UnityEngine.Component.SendMessage(System.String)
    
    
      UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, System.Object)
    
    
      UnityEngine.Component.BroadcastMessage(System.String)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.transform
    
    
      UnityEngine.Component.gameObject
    
    
      UnityEngine.Component.tag
    
    
      UnityEngine.Object.GetInstanceID()
    
    
      UnityEngine.Object.GetHashCode()
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion, System.Threading.CancellationToken)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
    
    
      UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>, System.Threading.CancellationToken)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.SceneManagement.Scene)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
    
    
      UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    
    
      UnityEngine.Object.FindFirstObjectByType<T>()
    
    
      UnityEngine.Object.FindAnyObjectByType<T>()
    
    
      UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    
    
      UnityEngine.Object.FindObjectOfType(System.Type)
    
    
      UnityEngine.Object.FindFirstObjectByType(System.Type)
    
    
      UnityEngine.Object.FindAnyObjectByType(System.Type)
    
    
      UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
    
    
      UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.ToString()
    
    
      UnityEngine.Object.name
    
    
      UnityEngine.Object.hideFlags
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: TMPro
Syntax
public class TMP_ScrollbarEventHandler : MonoBehaviour, IPointerClickHandler, ISelectHandler, IDeselectHandler, IEventSystemHandler
  Fields
isSelected
Declaration
public bool isSelected
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
Methods
OnDeselect(BaseEventData)
Declaration
public void OnDeselect(BaseEventData eventData)
  Parameters
| Type | Name | Description | 
|---|---|---|
| UnityEngine.EventSystems.BaseEventData | eventData | 
Implements
UnityEngine.EventSystems.IDeselectHandler.OnDeselect(UnityEngine.EventSystems.BaseEventData)
  
  
  
  OnPointerClick(PointerEventData)
Declaration
public void OnPointerClick(PointerEventData eventData)
  Parameters
| Type | Name | Description | 
|---|---|---|
| UnityEngine.EventSystems.PointerEventData | eventData | 
Implements
UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(UnityEngine.EventSystems.PointerEventData)
  
  
  
  OnSelect(BaseEventData)
Declaration
public void OnSelect(BaseEventData eventData)
  Parameters
| Type | Name | Description | 
|---|---|---|
| UnityEngine.EventSystems.BaseEventData | eventData | 
Implements
UnityEngine.EventSystems.ISelectHandler.OnSelect(UnityEngine.EventSystems.BaseEventData)