Class TMP_PackageUtilities
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
UnityEditor.Editor
TMP_PackageUtilities
Inherited Members
UnityEditor.Editor.SaveChanges()
UnityEditor.Editor.DiscardChanges()
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateEditor(UnityEngine.Object)
UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
UnityEditor.Editor.DrawDefaultInspector()
UnityEditor.Editor.Repaint()
UnityEditor.Editor.OnInspectorGUI()
UnityEditor.Editor.CreateInspectorGUI()
UnityEditor.Editor.RequiresConstantRepaint()
UnityEditor.Editor.DrawHeader()
UnityEditor.Editor.OnHeaderGUI()
UnityEditor.Editor.ShouldHideOpenButton()
UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
UnityEditor.Editor.HasPreviewGUI()
UnityEditor.Editor.CreatePreview(UnityEngine.UIElements.VisualElement)
UnityEditor.Editor.GetPreviewTitle()
UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
UnityEditor.Editor.OnPreviewSettings()
UnityEditor.Editor.GetInfoString()
UnityEditor.Editor.DrawPreview(UnityEngine.Rect)
UnityEditor.Editor.ReloadPreviewInstances()
UnityEditor.Editor.UseDefaultMargins()
UnityEditor.Editor.MoveNextTarget()
UnityEditor.Editor.ResetTarget()
UnityEditor.Editor.hasUnsavedChanges
UnityEditor.Editor.saveChangesMessage
UnityEditor.Editor.target
UnityEditor.Editor.targets
UnityEditor.Editor.serializedObject
UnityEditor.Editor.finishedDefaultHeaderGUI
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.InstantiateAsync<T>(T)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion, System.Threading.CancellationToken)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>, System.Threading.CancellationToken)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.SceneManagement.Scene)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: TMPro
Syntax
public class TMP_PackageUtilities : Editor, IPreviewable, IToolModeOwner
Methods
ConvertGUIDFromDllToSourceMenu()
Declaration
public static void ConvertGUIDFromDllToSourceMenu()
ConvertGUIDFromSourceToDLLMenu()
Declaration
public static void ConvertGUIDFromSourceToDLLMenu()
ConvertProjectGUIDsMenu()
Declaration
public static void ConvertProjectGUIDsMenu()
ExtractPackageGUIDMenu()
Declaration
public static void ExtractPackageGUIDMenu()
GenerateNewPackageGUIDs_Menu()
Declaration
public static void GenerateNewPackageGUIDs_Menu()
ImportExamplesContentMenu()
Declaration
[MenuItem("Window/TextMeshPro/Import TMP Examples and Extras", false, 2051)]
public static void ImportExamplesContentMenu()
ImportProjectResourcesMenu()
Declaration
[MenuItem("Window/TextMeshPro/Import TMP Essential Resources", false, 2050)]
public static void ImportProjectResourcesMenu()