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    Class TMP_ColorGradientEditor

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    UnityEditor.Editor
    TMP_ColorGradientEditor
    Inherited Members
    UnityEditor.Editor.SaveChanges()
    UnityEditor.Editor.DiscardChanges()
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
    UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
    UnityEditor.Editor.DrawDefaultInspector()
    UnityEditor.Editor.Repaint()
    UnityEditor.Editor.CreateInspectorGUI()
    UnityEditor.Editor.RequiresConstantRepaint()
    UnityEditor.Editor.DrawHeader()
    UnityEditor.Editor.OnHeaderGUI()
    UnityEditor.Editor.ShouldHideOpenButton()
    UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
    UnityEditor.Editor.HasPreviewGUI()
    UnityEditor.Editor.CreatePreview(UnityEngine.UIElements.VisualElement)
    UnityEditor.Editor.GetPreviewTitle()
    UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
    UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.OnPreviewSettings()
    UnityEditor.Editor.GetInfoString()
    UnityEditor.Editor.DrawPreview(UnityEngine.Rect)
    UnityEditor.Editor.ReloadPreviewInstances()
    UnityEditor.Editor.UseDefaultMargins()
    UnityEditor.Editor.MoveNextTarget()
    UnityEditor.Editor.ResetTarget()
    UnityEditor.Editor.hasUnsavedChanges
    UnityEditor.Editor.saveChangesMessage
    UnityEditor.Editor.target
    UnityEditor.Editor.targets
    UnityEditor.Editor.serializedObject
    UnityEditor.Editor.finishedDefaultHeaderGUI
    UnityEngine.ScriptableObject.SetDirty()
    UnityEngine.ScriptableObject.CreateInstance(System.String)
    UnityEngine.ScriptableObject.CreateInstance(System.Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.InstantiateAsync<T>(T)
    UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform)
    UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion, System.Threading.CancellationToken)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>, System.Threading.CancellationToken)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.SceneManagement.Scene)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.FindFirstObjectByType(System.Type)
    UnityEngine.Object.FindAnyObjectByType(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
    UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    UnityEngine.Object.ToString()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: TMPro.EditorUtilities
    Syntax
    [CustomEditor(typeof(TMP_ColorGradient))]
    public class TMP_ColorGradientEditor : Editor, IPreviewable, IToolModeOwner

    Methods

    OnInspectorGUI()

    Declaration
    public override void OnInspectorGUI()
    Overrides
    UnityEditor.Editor.OnInspectorGUI()
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    Generated by DocFX on 02 April 2025