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    Class TMP_SelectionCaret

    A simple component that can be added to a newly created object where inheriting from MaskableGraphic is needed.

    Inheritance
    System.Object
    UnityEngine.EventSystems.UIBehaviour
    UnityEngine.UI.Graphic
    UnityEngine.UI.MaskableGraphic
    TMP_SelectionCaret
    Inherited Members
    UnityEngine.UI.MaskableGraphic.m_ShouldRecalculateStencil
    UnityEngine.UI.MaskableGraphic.m_MaskMaterial
    UnityEngine.UI.MaskableGraphic.m_StencilValue
    UnityEngine.UI.MaskableGraphic.GetModifiedMaterial(UnityEngine.Material)
    UnityEngine.UI.MaskableGraphic.SetClipRect(UnityEngine.Rect, System.Boolean)
    UnityEngine.UI.MaskableGraphic.SetClipSoftness(UnityEngine.Vector2)
    UnityEngine.UI.MaskableGraphic.OnEnable()
    UnityEngine.UI.MaskableGraphic.OnDisable()
    UnityEngine.UI.MaskableGraphic.OnValidate()
    UnityEngine.UI.MaskableGraphic.OnTransformParentChanged()
    UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged()
    UnityEngine.UI.MaskableGraphic.RecalculateClipping()
    UnityEngine.UI.MaskableGraphic.RecalculateMasking()
    UnityEngine.UI.MaskableGraphic.UnityEngine.UI.IClippable.get_gameObject()
    UnityEngine.UI.MaskableGraphic.onCullStateChanged
    UnityEngine.UI.MaskableGraphic.maskable
    UnityEngine.UI.MaskableGraphic.isMaskingGraphic
    UnityEngine.UI.Graphic.s_DefaultUI
    UnityEngine.UI.Graphic.s_WhiteTexture
    UnityEngine.UI.Graphic.m_Material
    UnityEngine.UI.Graphic.m_SkipLayoutUpdate
    UnityEngine.UI.Graphic.m_SkipMaterialUpdate
    UnityEngine.UI.Graphic.m_OnDirtyLayoutCallback
    UnityEngine.UI.Graphic.m_OnDirtyVertsCallback
    UnityEngine.UI.Graphic.m_OnDirtyMaterialCallback
    UnityEngine.UI.Graphic.s_Mesh
    UnityEngine.UI.Graphic.m_CachedMesh
    UnityEngine.UI.Graphic.m_CachedUvs
    UnityEngine.UI.Graphic.SetAllDirty()
    UnityEngine.UI.Graphic.SetLayoutDirty()
    UnityEngine.UI.Graphic.SetVerticesDirty()
    UnityEngine.UI.Graphic.SetMaterialDirty()
    UnityEngine.UI.Graphic.SetRaycastDirty()
    UnityEngine.UI.Graphic.OnRectTransformDimensionsChange()
    UnityEngine.UI.Graphic.OnBeforeTransformParentChanged()
    UnityEngine.UI.Graphic.OnDestroy()
    UnityEngine.UI.Graphic.OnCullingChanged()
    UnityEngine.UI.Graphic.Rebuild(UnityEngine.UI.CanvasUpdate)
    UnityEngine.UI.Graphic.LayoutComplete()
    UnityEngine.UI.Graphic.GraphicUpdateComplete()
    UnityEngine.UI.Graphic.UpdateMaterial()
    UnityEngine.UI.Graphic.UpdateGeometry()
    UnityEngine.UI.Graphic.OnPopulateMesh(UnityEngine.Mesh)
    UnityEngine.UI.Graphic.OnPopulateMesh(UnityEngine.UI.VertexHelper)
    UnityEngine.UI.Graphic.OnRebuildRequested()
    UnityEngine.UI.Graphic.Reset()
    UnityEngine.UI.Graphic.OnDidApplyAnimationProperties()
    UnityEngine.UI.Graphic.SetNativeSize()
    UnityEngine.UI.Graphic.Raycast(UnityEngine.Vector2, UnityEngine.Camera)
    UnityEngine.UI.Graphic.PixelAdjustPoint(UnityEngine.Vector2)
    UnityEngine.UI.Graphic.GetPixelAdjustedRect()
    UnityEngine.UI.Graphic.CrossFadeColor(UnityEngine.Color, System.Single, System.Boolean, System.Boolean)
    UnityEngine.UI.Graphic.CrossFadeColor(UnityEngine.Color, System.Single, System.Boolean, System.Boolean, System.Boolean)
    UnityEngine.UI.Graphic.CrossFadeAlpha(System.Single, System.Single, System.Boolean)
    UnityEngine.UI.Graphic.RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.UnityEngine.UI.ICanvasElement.get_transform()
    UnityEngine.UI.Graphic.defaultGraphicMaterial
    UnityEngine.UI.Graphic.color
    UnityEngine.UI.Graphic.raycastTarget
    UnityEngine.UI.Graphic.raycastPadding
    UnityEngine.UI.Graphic.useLegacyMeshGeneration
    UnityEngine.UI.Graphic.depth
    UnityEngine.UI.Graphic.rectTransform
    UnityEngine.UI.Graphic.canvas
    UnityEngine.UI.Graphic.canvasRenderer
    UnityEngine.UI.Graphic.defaultMaterial
    UnityEngine.UI.Graphic.material
    UnityEngine.UI.Graphic.materialForRendering
    UnityEngine.UI.Graphic.mainTexture
    UnityEngine.UI.Graphic.workerMesh
    UnityEngine.EventSystems.UIBehaviour.Awake()
    UnityEngine.EventSystems.UIBehaviour.Start()
    UnityEngine.EventSystems.UIBehaviour.IsActive()
    UnityEngine.EventSystems.UIBehaviour.OnCanvasGroupChanged()
    UnityEngine.EventSystems.UIBehaviour.IsDestroyed()
    Namespace: TMPro
    Syntax
    public class TMP_SelectionCaret : MaskableGraphic, ICanvasElement, IClippable, IMaskable, IMaterialModifier

    Methods

    Cull(Rect, Boolean)

    Override to Cull function of MaskableGraphic to prevent Culling.

    Declaration
    public override void Cull(Rect clipRect, bool validRect)
    Parameters
    Type Name Description
    Rect clipRect
    System.Boolean validRect
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