Class TMP_InputValidator
Custom text input validator where user can implement their own custom character validation.
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.InstantiateAsync<T>(T)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion, System.Threading.CancellationToken)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>, System.Threading.CancellationToken)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: TMPro
Syntax
[Serializable]
public abstract class TMP_InputValidator : ScriptableObject
Methods
Validate(ref String, ref Int32, Char)
Declaration
public abstract char Validate(ref string text, ref int pos, char ch)
Parameters
Type | Name | Description |
---|---|---|
System.String | text | |
System.Int32 | pos | |
System.Char | ch |
Returns
Type | Description |
---|---|
System.Char |