Class TMP_Dropdown.DropdownItem
Inherited Members
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.InstantiateAsync<T>(T)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion, System.Threading.CancellationToken)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>, System.Threading.CancellationToken)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: TMPro
Syntax
protected class DropdownItem : MonoBehaviour, IPointerEnterHandler, ICancelHandler, IEventSystemHandler
Properties
image
Declaration
public Image image { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.UI.Image |
rectTransform
Declaration
public RectTransform rectTransform { get; set; }
Property Value
Type | Description |
---|---|
RectTransform |
text
Declaration
public TMP_Text text { get; set; }
Property Value
Type | Description |
---|---|
TMP_Text |
toggle
Declaration
public Toggle toggle { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.UI.Toggle |
Methods
OnCancel(BaseEventData)
Declaration
public virtual void OnCancel(BaseEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.EventSystems.BaseEventData | eventData |
Implements
UnityEngine.EventSystems.ICancelHandler.OnCancel(UnityEngine.EventSystems.BaseEventData)
OnPointerEnter(PointerEventData)
Declaration
public virtual void OnPointerEnter(PointerEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.EventSystems.PointerEventData | eventData |
Implements
UnityEngine.EventSystems.IPointerEnterHandler.OnPointerEnter(UnityEngine.EventSystems.PointerEventData)