Class AsteroidTests
Inheritance
AsteroidTests
Syntax
public class AsteroidTests
Methods
_01_AsteroidPrefabExists()
Declaration
public void _01_AsteroidPrefabExists()
_02_AsteroidPrefabCanBeInstantiated()
Declaration
public void _02_AsteroidPrefabCanBeInstantiated()
Declaration
public void _03_AsteroidPrefabHasRequiredComponentTransform()
_04_AsteroidPrefabHasRequiredComponentCollider()
Declaration
public void _04_AsteroidPrefabHasRequiredComponentCollider()
_05_AsteroidPrefabHasRequiredComponentControllerScript()
Declaration
public void _05_AsteroidPrefabHasRequiredComponentControllerScript()
_06_AsteroidGameobjectIsDestroyedOnSplit()
Declaration
public IEnumerator _06_AsteroidGameobjectIsDestroyedOnSplit()
Returns
_07_AsteroidSplitCountCanBeChanged()
Declaration
public void _07_AsteroidSplitCountCanBeChanged()
_08_AsteroidCanSplitIntoTwo()
Declaration
public IEnumerator _08_AsteroidCanSplitIntoTwo()
Returns
_09_AsteroidCanSplitTwice()
Declaration
public IEnumerator _09_AsteroidCanSplitTwice()
Returns
_10_AsteroidCannotSplitThreeTimes()
Declaration
public IEnumerator _10_AsteroidCannotSplitThreeTimes()
Returns
_11_AsteroidScaleIsCutInHalfOnSplit()
Declaration
public IEnumerator _11_AsteroidScaleIsCutInHalfOnSplit()
Returns
_12_AsteroidCanMove()
Declaration
public void _12_AsteroidCanMove()
_13_AsteroidDirectionCanBeChanged()
Declaration
public void _13_AsteroidDirectionCanBeChanged()
_14_AsteroidMovesAccordingToItsDirectionVector()
Declaration
public IEnumerator _14_AsteroidMovesAccordingToItsDirectionVector()
Returns
_15_AsteroidIsDestroyedWhenOffscreen()
Declaration
public IEnumerator _15_AsteroidIsDestroyedWhenOffscreen()
Returns
_16_AsteroidPrefabHasRequiredVisual()
Declaration
public void _16_AsteroidPrefabHasRequiredVisual()
_17_AsteroidPrefabHasRequiredComponentRigidbody()
Declaration
public void _17_AsteroidPrefabHasRequiredComponentRigidbody()
_18_AsteroidStartsWithARandomRotation()
Declaration
public IEnumerator _18_AsteroidStartsWithARandomRotation()
Returns
_19_AsteroidSpawnsExplosionWhenDestroyed()
Declaration
public IEnumerator _19_AsteroidSpawnsExplosionWhenDestroyed()
Returns
_20_AsteroidDoesntMoveDuringPause()
Declaration
public IEnumerator _20_AsteroidDoesntMoveDuringPause()
Returns
Setup()
Declaration
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.