Graphics Test Settings component reference
Explore the settings you can use to customize the graphics tests in a scene. For more information, refer to Customize tests.
| Property |
Description |
| Use HDR |
Generates images using high-definition rendering (HDR). |
| Use back buffer |
Captures images from the back buffer instead of a render texture. |
| Target width |
Sets the width of the captured image in pixels. |
| Target height |
Sets the height of the captured image in pixels. |
| Comparison settings |
Sets the sensitivity of the comparison between the test image and the reference image. |
Comparison settings
| Property |
Description |
| Per Pixel Correctness Threshold |
Makes the test fail if the perceptual difference between two pixels is greater than this value. Unity uses the DeltaE formula to measure the perceptual difference between two colors. |
| Per Pixel Gamma Threshold |
Makes the test fail if the RGB gamma difference between two pixels is greater than this value. |
| Per Pixel Alpha Threshold |
Makes the test fail if the alpha difference between two pixels is greater than this value. |
| Average Correctness Threshold |
Makes the test fail if the average difference between the images is greater than this value. |
| Incorrect Pixels Threshold |
Makes the test fail if the ratio of incorrect pixels to correct pixels is greater than this value. |
| Active Image Tests |
Sets which method Unity uses to calculate the difference between the test image and the reference image. The options are: - None: Doesn't compare the images.
- Everything: Uses all the methods.
- Average Delta E: Uses the perceptual difference.
- Incorrect Pixels Count: Uses the ratio of incorrect pixels to correct pixels.
- RMSE: Uses the root mean square error.
|
| Active Pixel Tests |
Sets which method Unity uses to calculate the difference between individual pixels in the test image and the reference image. The options are: - None: Doesn't compare pixels.
- Everything: Uses all the methods.
- Delta E: Uses the perceptual difference.
- Delta Gamma: Uses the RGB gamma difference.
- Delta Alpha: Uses the alpha difference.
|
Additional resources