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    Writing graphics tests

    Create graphics tests and shader tests to validate rendering output in your Unity project.

    Topic Description
    Write a scene test Write a graphics test that compares a scene to a reference image.
    Write a rendering code test Write a graphics test where you render into a texture, then compare the texture to a reference image.
    Write a Unity Editor window test To test UI rendering and custom Unity Editor windows, write a test that captures the Unity Editor interface.
    Write a shader test To test shaders without rendering a full scene, create tests that check ShaderLab and HLSL.
    Run a test for the first time Before you can use a test in your test suite, run it once to generate a reference image that future tests compare against.
    Run a test and check the results After you run a test for the first time to create a reference image, run the test again when you want to check for changes.

    Additional resources

    • Graphics test workflow
    • Get started
    • Graphics Tests window reference
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