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    Glossary

    This glossary provides definitions for key terms the Graphics Test Framework package uses.

    • DeltaE: A metric for perceptual color difference. DeltaE is calculated in a perceptually uniform color space and reflects how humans perceive differences between colors. The LegacyColorDifferenceAlgorithm uses DeltaE as its comparison metric. Lower values indicate less perceptible difference.

    • Euclidean distance: A comparison algorithm that calculates the per-pixel color distance between two textures using the Pythagorean theorem.

    • Luma pipeline: A luminance calculation used by the peak signal-to-noise ratio (PSNR) and structural similarity index (SSIM) algorithms when LumaCalculations is enabled. LumaColorSpaceMode controls how color space conversions are applied during luminance computation.

    • Peak signal-to-noise ratio (PSNR): A comparison algorithm that measures the ratio of signal power to noise power between images, expressed in decibels.

    • Reference image: A stored image that serves as the expected output for graphics tests. Used as a benchmark to compare against the actual image generated during test execution.

    • Structural similarity index (SSIM): A comparison algorithm that evaluates structural similarity between images by considering luminance, contrast, and structure.

    Additional resources

    • Customize tests
    • Graphics test workflow
    • Graphics Tests window reference
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