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    Class ImageCapture

    Utility class for capturing images from the back buffer or render textures.

    Inheritance
    object
    ImageCapture
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.TestTools.Graphics
    Assembly: UnityEngine.TestTools.Graphics.dll
    Syntax
    public static class ImageCapture

    Methods

    BilinearResize(TextureFormat, (int ResolutionX, int ResolutionY), Texture2D)

    Resizes the texture2D to the desired dimension, with the specified format, using a bilinear algorithm.

    Declaration
    public static Texture2D BilinearResize(TextureFormat targetFormat, (int ResolutionX, int ResolutionY) targetSize, Texture2D textureToResize)
    Parameters
    Type Name Description
    TextureFormat targetFormat

    Target format

    (int ResolutionX, int ResolutionY) targetSize

    Target size in in a tuple format

    Texture2D textureToResize

    The texture to resize

    Returns
    Type Description
    Texture2D

    The resized texture

    CaptureBackBuffer(TextureFormat, Rect)

    Captures frames from the backbuffer into the specified Texture2D format, using the capture rectangle within the current screen resolution.

    Declaration
    public static Texture2D CaptureBackBuffer(TextureFormat textureOutputFormat, Rect captureRect)
    Parameters
    Type Name Description
    TextureFormat textureOutputFormat

    Texture output format

    Rect captureRect

    The rectangle that corresponds to the location and dimension of the capture

    Returns
    Type Description
    Texture2D

    A texture2D of the specified texture format and rectangle size

    CaptureBackbuffer(TextureFormat)

    Captures frames from the backbuffer into the specified Texture2D format. The resolution of the screen will be used for the texture's dimensions.

    Declaration
    public static IEnumerable<Texture2D> CaptureBackbuffer(TextureFormat textureOutputFormat)
    Parameters
    Type Name Description
    TextureFormat textureOutputFormat

    Texture output format

    Returns
    Type Description
    IEnumerable<Texture2D>

    An enumerable collection of Texture2Ds

    Remarks

    Supported format are RGBA32, ARGB32, RGB24, ARGBFloat, RGBAFloat, RGBAHalf, R16, RG16, R8. Capture might fail on some platforms if using other texture formats.

    CaptureFromCamera(Camera, TextureFormat, CameraCaptureSettings, int)

    Captures frames from the specified camera into a Texture2D of the specified format.

    Declaration
    public static IEnumerable<Texture2D> CaptureFromCamera(Camera captureCam, TextureFormat textureOutputFormat, CameraCaptureSettings settings, int numberOfRenderedFramesBeforeCapture = 0)
    Parameters
    Type Name Description
    Camera captureCam

    Camera from which the texture will be captured

    TextureFormat textureOutputFormat

    Texture output format

    CameraCaptureSettings settings

    Camera capture settings

    int numberOfRenderedFramesBeforeCapture

    Number of frames to render before capturing. When running within the editor, an extra frame needs to be rendered in order to make sure shader variants are ready.

    Returns
    Type Description
    IEnumerable<Texture2D>

    An enumerable collection of Texture2Ds

    SaveAsActual(Texture2D, string, bool, bool)

    Saves a Texture2D to the ActualImages folder in PNG or EXR format.

    Declaration
    public static void SaveAsActual(Texture2D texture, string nameWithoutExtension, bool alsoSaveToDevicePersistentStorage = false, bool useEXR = false)
    Parameters
    Type Name Description
    Texture2D texture

    Texture to be saved

    string nameWithoutExtension

    The name of the file. The extension .png is added by default.

    bool alsoSaveToDevicePersistentStorage

    Additionally to the ActualImages folder, also saves to the device persistent storage so that it's available after reboot.

    bool useEXR

    Save in EXR format for HDR format. If the image is not using an HDR texture format, a warning will be logged.

    Exceptions
    Type Condition
    ArgumentNullException

    Texture needs to be not null

    ArgumentException

    An image needs to be provided

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