Class GraphicsTestImageBuildSettings
Contributes PlatformSchemas to the build from anywhere in the project, packages included, so a package can ship reference images without editing the project's settings asset.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.TestTools.Graphics
Assembly: UnityEngine.TestTools.Graphics.dll
Syntax
[Serializable]
[CreateAssetMenu(fileName = "GraphicsTestImageBuildSettings.asset", menuName = "Graphics Test Framework/Image Build Settings")]
public class GraphicsTestImageBuildSettings : ScriptableObject
Properties
PlatformSchemata
Where to locate reference images. An empty asset contributes nothing and is never auto-populated with defaults.
Declaration
public PlatformSchema[] PlatformSchemata { get; set; }
Property Value
| Type | Description |
|---|---|
| PlatformSchema[] |