docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ShaderVariantList.SerializedComputeShaderVariant

    A serialized compute shader variant.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.TestTools.Graphics
    Assembly: UnityEditor.TestTools.Graphics.dll
    Syntax
    [Serializable]
    public struct ShaderVariantList.SerializedComputeShaderVariant

    Fields

    computeShaderName

    The name of the compute shader.

    Declaration
    public string computeShaderName
    Field Value
    Type Description
    string

    kernelName

    The name of the kernel.

    Declaration
    public string kernelName
    Field Value
    Type Description
    string

    keywords

    The sorted keywords used in the compute shader variant.

    Declaration
    public string keywords
    Field Value
    Type Description
    string
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)