docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class GenerateShaderVariantList

    Inheritance
    object
    GenerateShaderVariantList
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.TestTools.Graphics
    Assembly: UnityEngine.TestTools.Graphics.dll
    Syntax
    public static class GenerateShaderVariantList

    Fields

    k_CompiledShaderString

    Declaration
    public static readonly string k_CompiledShaderString
    Field Value
    Type Description
    string

    k_UseFastShaderVariantListGeneration

    Declaration
    public static readonly string k_UseFastShaderVariantListGeneration
    Field Value
    Type Description
    string

    k_UseGraphicsTestStripperEnv

    Declaration
    public static readonly string k_UseGraphicsTestStripperEnv
    Field Value
    Type Description
    string

    s_CompiledComputeShaderRegex

    Declaration
    public static readonly Regex s_CompiledComputeShaderRegex
    Field Value
    Type Description
    Regex

    s_CompiledShaderRegex

    Declaration
    public static readonly Regex s_CompiledShaderRegex
    Field Value
    Type Description
    Regex

    s_NoKeywordText

    Declaration
    public static readonly string s_NoKeywordText
    Field Value
    Type Description
    string

    s_ShaderVariantNotFoundRegex

    Declaration
    public static readonly Regex s_ShaderVariantNotFoundRegex
    Field Value
    Type Description
    Regex

    Methods

    AppendAllShaderLines(out StringBuilder, string, bool)

    Declaration
    public static void AppendAllShaderLines(out StringBuilder finalFile, string playerLogContent, bool ignoreValidShadersAndCompute = false)
    Parameters
    Type Name Description
    StringBuilder finalFile
    string playerLogContent
    bool ignoreValidShadersAndCompute

    AppendAllShaderLines(out StringBuilder, string, SortedSet<string>, bool)

    Declaration
    public static void AppendAllShaderLines(out StringBuilder finalFile, string playerLogContent, SortedSet<string> existingFileContent, bool ignoreValidShadersAndCompute = false)
    Parameters
    Type Name Description
    StringBuilder finalFile
    string playerLogContent
    SortedSet<string> existingFileContent
    bool ignoreValidShadersAndCompute
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)