Class GenerateShaderVariantList
Inheritance
GenerateShaderVariantList
Assembly: UnityEngine.TestTools.Graphics.dll
public static class GenerateShaderVariantList
Fields
Declaration
public static readonly string k_CompiledShaderString
Field Value
Declaration
public static readonly string k_UseFastShaderVariantListGeneration
Field Value
Declaration
public static readonly string k_UseGraphicsTestStripperEnv
Field Value
Declaration
public static readonly Regex s_CompiledComputeShaderRegex
Field Value
Declaration
public static readonly Regex s_CompiledShaderRegex
Field Value
s_NoKeywordText
Declaration
public static readonly string s_NoKeywordText
Field Value
Declaration
public static readonly Regex s_ShaderVariantNotFoundRegex
Field Value
Methods
AppendAllShaderLines(out StringBuilder, string, bool)
Declaration
public static void AppendAllShaderLines(out StringBuilder finalFile, string playerLogContent, bool ignoreValidShadersAndCompute = false)
Parameters
AppendAllShaderLines(out StringBuilder, string, SortedSet<string>, bool)
Declaration
public static void AppendAllShaderLines(out StringBuilder finalFile, string playerLogContent, SortedSet<string> existingFileContent, bool ignoreValidShadersAndCompute = false)
Parameters