Class SetupGraphicsTestCases
  Test framework prebuild step to collect reference images for the current test run and prepare them for use in the
player.
Will also build Lightmaps for specially labelled scenes.
    Inheritance
    
    SetupGraphicsTestCases
   
  
  
  Assembly: UnityEditor.TestTools.Graphics.dll
  
  
    public static class SetupGraphicsTestCases
   
  Methods
  
  
  
  
  Declaration
  
    public static bool IsSceneAssetSelected()
   
  Returns
  
  
  
  
  
  Declaration
  
    [MenuItem("Assets/Tests/Toggle Scene for Bake")]
public static void LabelSceneForBake()
   
  
  
  
  
  Declaration
  
    [MenuItem("Assets/Tests/Toggle Scene for Bake", true)]
public static bool LabelSceneForBake_Test()
   
  Returns
  
  
  
  Set the Game View size to match the desired width and height at runtime
Declaration
  
    public static void SetGameViewSize(int width, int height)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | int | width |  | 
      
        | int | height |  | 
    
  
  
  
  
  
  Declaration
  
    public static void Setup(string rootImageTemplatePath = "Assets/ReferenceImages", string imageResultsPath = "", bool useCustomRuntimePlatform = false, RuntimePlatform customRuntimePlatform = RuntimePlatform.WindowsPlayer)
   
  Parameters